Why is fixing bugs so slow? (and how to make it faster)

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Have you ever wondered why sometimes fixing bugs seems to take much longer than it should? When you finally find the problem, it turns out all you need is one small change. Yet, it took a lot of time to find what’s going on. This happens to me more often than I’d like.

On the other hand, when you’re writing code and you go and test it and it doesn’t work correctly, fixing the bug is really quick. You jump back into your editor, whip up a line of code and the problem is solved.

Why is it that sometimes fixing bugs takes a lot of work even when the problem is simple, and other times, it’s really quick to fix the problem – maybe even when it isn’t so trivial? Is there something we can learn from the bugs that are easy to fix, so that we could spend less time fixing bugs in general?

Let’s talk about that, and see what ways there are that we can use to solve this problem and stop pulling our hair out because of hard to find bugs.

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Sinon.js best practices for spies, stubs and mocks

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Sinon is one of the most important tools for testing, as without it writing tests for more complex pieces of code such as Ajax, networking, databases, etc. would become difficult.

In this article, I’ll show you the best practices for using Sinon, so you’ll be able to apply it to your own projects more easily.

  • What are the differences between spies, stubs and mocks?
  • When and how to use each of them for best results
  • Common pitfalls and how to avoid problems

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AngularJS: Setting up parallel / sticky states with ui-router and ui-router-extras

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The application I’m developing at work has many independent parts, which needed their own states. Think of a UI similar to Photoshop, WebStorm, or such – Every panel in the UI is self-contained and can be changed without affecting the others.

The standard ui-router has no concept of parallel states. Everything must be modeled as a tree, which means a setup like this doesn’t work. For example, changing one panel’s state would affect everything else too.

Thankfully there’s ui-router-extras, which adds support for so-called “sticky states” or “parallel states”. We can use this to have as many individual parts, that have their own parallel state trees, as we want.

Let’s go through a small sample app and look how to set this up step by step.

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Big thanks to ui-router-extras author Chris Thielen for helping with this.

How to fix JavaScript errors more easily with Chrome’s debugger

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Let’s face it: As developers, much of our time is spent fixing problems. No matter how hard I try, there’s always something that needs debugging. In the past, I would use console.log or alert. Just sprinkle them in my code, and hope that they give me enough information to fix the problem.

If you’ve tried doing that, you know that it’s not a very good approach. It’s like giving a surgeon a machete instead of a scalpel – not accurate and a bad tool for the job.

But just like surgeons have scalpels, we have better tools available for us too: Namely, debuggers. In this article, I’ll show you how to make use of Chrome’s JavaScript debugger to help you fix errors faster and more easily.

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How to deal with promises in JavaScript unit tests?

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One of my readers, Richard, sent me an email asking about promises in tests. It’s difficult to figure out how to put together a complete testing setup for code that uses promises, as there are so many different alternatives and so little information.

I wanted to help, so in this article, I’ll tell you exactly what to do when you need to use promises in unit tests:

  • How to integrate promises in unit tests
  • Which libraries can help?
  • 8 common promise-related testing scenarios
  • An example project showing how to put all of this together in practice

Head on over to the link to read more:

Promises in JavaScript Unit Tests: the Definitive Guide

What are Unit Testing, Integration Testing and Functional Testing?

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Finding your way around the maze that is JavaScript testing can sometimes be difficult. There are unit tests, integration tests, functional tests, E2E tests, browser tests… With so many buzzwords, who knows what they do and which one to use, what for, and when?

To help with that problem, in this article I’ll give you a guide comparing the different kinds of testing types available, and some recommendations for their use.

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Unit testing Ajax requests with Mocha

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Ajax requests can easily go wrong. You can’t guarantee the connection and the server always work correctly. They are also often used to send user input to the server and back, so it’s vital the data is handled correctly.

But testing them can be tricky. It’s asynchronous, and also a good unit test must be isolated, so how can we do that when the code talks to the server?

Let’s take a look at some examples to learn how to test Ajax requests with ease.

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What’s the difference between Unit Testing, TDD and BDD?

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When you’re just getting started with automating your JavaScript testing, there’s a lot of questions. You’ll probably see people talk about unit testing, TDD or Test-Driven Development, and BDD or Behavior-Driven Development. But which one of them is the best approach? Can you use all of them?

I’ve talked to a number of JavaScript developers, and there seems to be some confusion about all this. So, let’s take a look at Unit testing, TDD and BDD, and fix some of the common misconceptions about them out there.

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Detect problems in JavaScript automatically with ESLint

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I’ve been programming JavaScript for 15 years or so, and I still keep making various silly mistakes – I type things wrong, I forget to rename everything, I forget to follow the coding styles… then I waste my time clicking around in the browser and feel like slapping myself.

Thankfully tools like ESLint exist. ESLint helps by finding errors automatically, so you can spend your time doing something more interesting.

Let me show you a real-world example from a codebase I worked on of how ESLint can help.

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