Archive for the ‘Web’ Category

TankWar has online mode again: This time on Opera Unite

Wednesday, December 2nd, 2009

You may recall an earlier post about TankWar, my 100% JavaScript cannons-game. Back when I wrote it, I included online play, but the server went down with a hard disk failure. Now, I have rewritten the online mode - this time that part is also all JavaScript - continue reading to ...

Google Wave impressions

Thursday, September 24th, 2009

So I got a Google Wave developer sandbox account. If you don't know what Google Wave is, you've probably been living under a rock, and you should go check out the aforementioned link. It has a nifty video demonstrating various parts of it. I've had time to play with it for ...

How to get free publicity by screwing up your friendly URL algorithm

Monday, September 7th, 2009

Today I'll share a fun story with you. Would you like to get free publicity? Go ahead and make a poor friendly URL implementation, like the Finnish Broadcasting Corporation, or YLE - the national broadcasting company of Finland - did. YLE had a very naive friendly URL algorithm on their web ...

Why your mobile site probably sucks

Thursday, July 23rd, 2009

Mobile phones of today can handle big sites fine. They can handle JavaScript quite well too. Then why is it that I constantly encounter crappy mobile versions of sites? What is it that makes these sites so bad, even though they were obviously designed with small screens in mind? While making ...

Opera Mobile vs. iPhone Safari Mobile

Saturday, July 18th, 2009

Lately I've had the chance to use an iPhone 3G. As I've been considering purchasing the new 3G S, this has been a good opportunity to see if I like the thing, but what I think of the phone itself is a matter of another post - Today, let's look ...

Opera Command, JavaScript based Missile Command game

Tuesday, July 14th, 2009

Firstly I'd just like to let you know that the lack of posts lately is because I have a new full time job which I'm enjoying quite much so far, but it still means I have less time / motivation to write stuff. The unit testing series and other postings ...

TankWar Online, my JavaScript based cannons game

Tuesday, June 30th, 2009

Back in late 2006 I wrote my most ambitious JavaScript/game project so far: TankWar Online, which as you may guess from the name was about tanks, shooting stuff, and it had a real-time online game mode - as far as I know, the first such ever in a JS based ...

Twitter thoughts

Wednesday, March 18th, 2009

I've been using Twitter for a while now. You can find me here. But what about Twitter? What's it useful for? How to cope with the constant stream of mostly unimportant updates from the ton of people you follow?

First Opera 10 alpha out

Thursday, December 4th, 2008

Those who are following me on Twitter probably already saw this, but this deserves a post here as well: The first alpha release of Opera 10 is out.

How to get your saved passwords from almost any browser

Tuesday, November 25th, 2008

Someone on ##opera in freenode was asking how to recover their saved password from Wand, Opera's password manager. While there is apparently no "official" way of getting to them, I thought that maybe you could simply hook into the form, and read the password when it's being submitted by Wand! Easy enough, ...